![]() So don't worry too much about what you CT during an ANB, but I'd CTthe highest lvl legendary that you craft and want to keep. ![]() The item loses its +vit stat from the CT, but keeps the improved stats. after the ANB ends, your CT and the ct'd item separate, and you can use the CT again. Do story-levels until lvl 10, start doing trials until lvl 70, do some gold farming with one of the free currency boosters the ANB gives you at severed mountain with cheap blue or green +gold equipment, then use the purple items in a box to get decent gear with at least some +XP, get a few hundred champion lvls under your belt, and push for trial-lvl 90. Then use this Char to finish the story mode at least in easy and run the 5 daily quests (one for each finished world, two for the last) to get 100 gems for about 5 minutes of playing time every day. That costs 15 gems for the last row in ANBs, and 800 or so outside of ANBs. With this main the biggest value an ANB generates for you is creating a new char with all inventory slots unlocked.(Though unlocking 2nd and 3rd attacks and skills, a few rows of inventory, and maybe getting some money and a crafting box at lvl one might help a lot.) Worry about efficiency and any slight edge over the competition when you start hunting for leaderboard positions. You can play an ANB up to trial-lvl 90 and get a free celestial transformation, 3 perfect blue rings/amulets in a box without spending a single gem. ![]() They are fun, allow you to try out new equipment and skills, and shower you with goodies.
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